Gigantic HUD
Assets Created in Photoshop // Animation & Implementation in Unity
Built for User Experience Design II, taught by Josh Hamrick of Bungie, this HUD was built as a case study of Motiga’s third-person shooter, Gigantic.
The case study was approached with these goals in mind:
Understand and improve Gigantic’s existing HUD’s functionality.
Experiment with a new art style (one that I had limited experience with at the time this project was being worked on). This ended up being the style of Bungie’s Destiny 2. I wasn’t entirely satisfied with my usage of it at the time.