Work History
Bungie // Technical UX Designer
JAN 2020 - CURRENT
Implemented UI for major and minor features throughout Destiny 2.
Collaborated with visual design experts to bring designs and animation to life, accurately recreating motion graphic specs in our proprietary editor.
Assessed technical requirements with UI engineers to bring game information into functional, interactive screens.
Built Mod Customization, a screen that provides a one-stop shop for players to upgrade their armor and weapons, as well as swap their mods and perks.
Proposed and implemented Keyword Expanders, allowing players to have a quick reference of reused terminology across subclass atoms, in recognition of the amount of new knowledge subclass reworks would ask players to remember.
Created visually unique Weapon Crafting UI screens for Destiny 2: The Witch Queen, allowing players to pick and choose the ideal enhancements for their favorite weapons.
Implemented Appearance Customization, allowing players to unlock previously acquired items as cosmetics to override armor appearances, as well as changing their color palettes within a single screen.
Built Kiosk UI screens, a new pattern that specifically presents vendor information full-screen without the need for a character cinematic.
Zynga // UI/UX Design Intern
SUMMER 2019
Shipped Puzzlescapes to iOS and Android, with over 1 million downloads and an average rating of 4.8 over 30 thousand plus reviews.
Added visual appeal to the natural and calming atmosphere of the game with ambient particle effects and active feedback effects.
Built prototypes with a team of ~5 people.
Created a tool to evaluate color palettes more easily.
Skills
TECHNICAL UX DESIGN (UI IMPLEMENTATION)
Bungie Proprietary Editor, UnityMOTION GRAPHIC IMPLEMENTATION
Bungie Proprietary Editor, UnityUI/UX DESIGN
Figma, FigJam, Adobe XDC# Scripting
UnityGRAPHIC DESIGN
Adobe Photoshop
Education
Bachelor of Arts in Game Design
DigiPen Institute of Technology (2020)