Ash Duong

Resume

Resume

Work History

Bungie // Technical UX Designer

JAN 2020 - CURRENT

  • Implemented UI for major and minor features throughout Destiny 2.

  • Collaborated with visual design experts to bring designs and animation to life, accurately recreating motion graphic specs in our proprietary editor.

  • Assessed technical requirements with UI engineers to bring game information into functional, interactive screens.

  • Built Mod Customization, a screen that provides a one-stop shop for players to upgrade their armor and weapons, as well as swap their mods and perks.

  • Proposed and implemented Keyword Expanders, allowing players to have a quick reference of reused terminology across subclass atoms, in recognition of the amount of new knowledge subclass reworks would ask players to remember.

  • Created visually unique Weapon Crafting UI screens for Destiny 2: The Witch Queen, allowing players to pick and choose the ideal enhancements for their favorite weapons.

  • Implemented Appearance Customization, allowing players to unlock previously acquired items as cosmetics to override armor appearances, as well as changing their color palettes within a single screen.

  • Built Kiosk UI screens, a new pattern that specifically presents vendor information full-screen without the need for a character cinematic.

Zynga // UI/UX Design Intern

SUMMER 2019

  • Shipped Puzzlescapes to iOS and Android, with over 1 million downloads and an average rating of 4.8 over 30 thousand plus reviews.

  • Added visual appeal to the natural and calming atmosphere of the game with ambient particle effects and active feedback effects.

  • Built prototypes with a team of ~5 people.

  • Created a tool to evaluate color palettes more easily.

 

Skills

  • TECHNICAL UX DESIGN (UI IMPLEMENTATION)
    Bungie Proprietary Editor, Unity

  • MOTION GRAPHIC IMPLEMENTATION
    Bungie Proprietary Editor, Unity

  • UI/UX DESIGN
    Figma, FigJam, Adobe XD

  • C# Scripting
    Unity

  • GRAPHIC DESIGN
    Adobe Photoshop

Education

  • Bachelor of Arts in Game Design
    DigiPen Institute of Technology (2020)