Ash Duong

Kiosks

Kiosks

A vendor framework that does not include an NPC, to cut down on 3D assets required.

These screens would be used in a place where the vendor’s function doesn’t require a game character, or a character is omitted due to art constraints.


Built to be a very pared down experience, that explicitly does not contain the following capabilities:

  • Quest Overlays

  • Engram Decryption

  • 3D Cinematic Assets

  • Reputation

My Role

As the Technical Designer on this feature, I needed to determine how we could re-utilize data already in other vendors and combine them for this screen.

In addition to this, I aided with identifying areas of visual polish that could elevate the fantasy and fill in for the lack of NPC performance.

One place where I found success with this is in the radial animation, adding motion and life to an otherwise stagnant screen experience.